Search results

1 – 10 of over 1000
Article
Publication date: 26 May 2021

Manjira Sinha and Tirthankar Dasgupta

The Web has become an indispensable medium used by people across the world for education, information, entertainment, social interaction as well as for various daily activities…

Abstract

Purpose

The Web has become an indispensable medium used by people across the world for education, information, entertainment, social interaction as well as for various daily activities involving shopping and employment-related tasks. It is therefore becoming increasingly essential that the Web must be accessible to all people to provide equal access and equal opportunity. This is specifically more important for people with various kind of disabilities. Several initiatives such as development of Web accessibility guidelines, tools and technologies have been undertaken to make the Web usable for people with different disabilities. However, only a handful of them are aimed at people with Severe Speech and Motor Impairment (SSMI). This paper aims to present a Web browsing interface for people with severe speech and motor impairment.

Design/methodology/approach

The browser allows easy dissemination of information through World Wide Web for people with SSMI. The browser is augmented with both automatic as well as manual scanning mechanisms through which a motor disorder person can access the browser graphical user interface (GUI). Further, the browser provides an intelligent content scanning mechanism through which the Web contents can be accessed with less time and cognitive effort. Along with the desktop version, WebSanyog is successfully ported on Android-based tablets to make the system portable.

Findings

The system has been exhaustively field tested by people with SSMI. The browser has been deployed at the Indian Institute of Cerebral Palsy (IICP), Kolkata. The performance of the browser has been measured in terms of three parameters: The Task execution time (TET); Error rates analysis (ER); and Overall usability score by the subject. The evaluation results suggests that the proposed Web browsing interface is effective in terms of task execution time, cognitive effort and overall user satisfaction.

Originality/value

The browser GUI is integrated with an automatic scanning mechanism as an alternate way to access and navigate through Web pages, instead of using keyboard and mouse. The browser provides novel content access mechanisms that makes navigating through Web page contents like links, images and embedded videos easier and faster. To facilitate text entry, the browser provides two different options, namely, the predictive virtual scanning keyboard and a novel icon-based query entry scheme that allows generating search queries through the selection of multiple icons.

Article
Publication date: 17 June 2011

Pradipta Biswas and Pat Langdon

This paper aims to present a new input interaction system for people with severe disabilities. The new system works based on eye gaze tracking and single switch scanning

2127

Abstract

Purpose

This paper aims to present a new input interaction system for people with severe disabilities. The new system works based on eye gaze tracking and single switch scanning interaction techniques. It combines eye gaze tracking and scanning in a unique way which is faster than only scanning‐based systems while more comfortable to use than only eye gaze tracking‐based systems, which is also supported by a user study.

Design/methodology/approach

The aim was to design a new interaction technique combining eye tracking and scanning technique for severely disabled people. A comparative study with eight users involving only an eye tracking system and the system combining eye tracking and scanning was conducted.

Findings

The participants rated the new system easier and less strenuous to use than the eye gaze tracking‐based system, while the new system did not slow the speed of interaction.

Originality/value

This new method based on eye gaze tracking and single switch scanning interaction techniques has potential to be a new interaction technique combining free source eye tracker and scanning switches. It is hoped users who can move a limb to use a single switch‐based scanning system will be hugely benefitted by this new system.

Details

Journal of Assistive Technologies, vol. 5 no. 2
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 1 June 2008

Ladan Najafi, Marcus Friday and Zoe Robertson

Eye gaze technology may be beneficial for individuals with little or no movement of their limbs. Examples of such users are those who have suffered brainstem stroke, MS or…

278

Abstract

Eye gaze technology may be beneficial for individuals with little or no movement of their limbs. Examples of such users are those who have suffered brainstem stroke, MS or high‐level quadriplegia (Cook & Hussey, 2002). Its advantage is that it is a direct access method, with no intermediary steps involved in making a selection, thus, potentially speeding access to applications the user requires (eg. communication and environmental control). Using an eye gaze system may also be preferable for those capable of using an indirect method such as a switch accessible scanning interface. Recent advances in the technology, including demands from clinicians, clients and families, raised awareness, and independent evaluation sources such as the COGAIN (communication by gaze interaction) project have stimulated a competitive commercial market for such systems. In the UK, a number of devices are available through different suppliers. It is vital that careful assessment is conducted prior to choosing an gaze interaction system, an example being that a particular system may not accommodate a large amount of involuntary head movement, such as with athetoid CP. The same system however, may be appropriate for someone with a lesser degree of involuntary movement, as found with spinal cord injury. It is therefore important that the assessment process should include careful consideration of the individuals' strengths, identification of goals and tasks, the environment in which they are to be accomplished and identification of assistive technology options (Aigner & Blalock, 1999). This paper presents two case studies; one describes the assessment and provision of eye gaze technology for a young woman born with severe physical disability and the other for an adult with acquired brain injury.

Details

Journal of Assistive Technologies, vol. 2 no. 2
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 1 September 2008

Pradipta Biswas and Peter Robinson

Many physically challenged users cannot interact with a computer through a conventional keyboard and mouse. They may interact with a computer through one or two switches with the…

Abstract

Many physically challenged users cannot interact with a computer through a conventional keyboard and mouse. They may interact with a computer through one or two switches with the help of a scanning mechanism. In this paper we present a new scanning technique based on clustering screen objects and then compare it with two other scanning systems by using a simulator. The analysis shows that the best scanning system is a type of block scanning that divides the screen in four equal sized partitions for four iterations and then switches to eight‐directional scanning. However, with a more accurate target acquisition process, the cluster scanning technique is found to outperform other scanning systems.

Details

Journal of Assistive Technologies, vol. 2 no. 3
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 26 August 2014

Werner Kurschl, Mirjam Augstein, Thomas Burger and Claudia Pointner

The purpose of this paper is to present an approach where a novel user modeling wizard for people with motor impairments is used to gain a deeper understanding of very specific…

Abstract

Purpose

The purpose of this paper is to present an approach where a novel user modeling wizard for people with motor impairments is used to gain a deeper understanding of very specific (touch-based and touchless) interaction patterns. The findings are used to set up and fill a user model which allows to automatically derive an application- and user-specific configuration for natural user interfaces.

Design/methodology/approach

Based on expert knowledge in the domain of software/user interfaces for people with special needs, a test-case –based user modeling tool was developed. Task-based user tests were conducted with seven users for the touch-based interaction scenario and with five users for the touchless interaction scenario. The participants are all people with different motor and/or cognitive impairments.

Findings

The paper describes the results of different test cases that were designed to model users’ touch-based and touchless interaction capabilities. To evaluate the tool’s findings, experts additionally judged the participants’ performance (their opinions were compared to the tool’s findings). The results suggest that the user modeling tool could quite well capture users’ capabilities.

Social implications

The paper presents a tool that can be used to model users’ interaction capabilities. The approach aims at taking over some of the (very time-consuming) configuration tasks consultants have to do to configure software according to the needs of people with disabilities. This can lead to a wider accessibility of software, especially in the area of gesture-based user interaction.

Originality/value

Part of the approach has been published in the proceedings of the Interactional Conference on Advances in Mobile Computing and Multimedia 2014. Significant additions have been made since (e.g. all of the touchless interaction part of the approach and the related user study).

Details

International Journal of Pervasive Computing and Communications, vol. 10 no. 3
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 1 June 2004

Cristiano Giacomelli and Almir Spinelli

The behaviour of iron electrodes immersed in pH 8.9‐11.0 Na2HPO4 solutions was studied by potentiodynamic measurements (cyclic voltammetry) and scanning electron microscopy (SEM)…

Abstract

The behaviour of iron electrodes immersed in pH 8.9‐11.0 Na2HPO4 solutions was studied by potentiodynamic measurements (cyclic voltammetry) and scanning electron microscopy (SEM). The influence of proton and phosphate content, scan rate, anodic switching potential and other devised potential/time perturbation regimes were evaluated in order to obtain an understanding of the reactions involved during the passivation process. The oxidation‐reduction peaks were analysed using a thermodynamic approach. It was possible to reveal the most important reactions coming about on the electrode surface, which comprise, initially, the formation of Fe3(PO4)2 and Fe(OH)2 at ca. −0.8 V/SCE. Subsequently, these ferrous species are further oxidized to γ‐FeOOH at ca. −0.36 V/SCE, the latter being transformed into Fe2O3 in the passive region. Depending on the pH value (11.0) and scan rate (slow), Fe3O4 is clearly present as an intermediate oxide structure between the ferrous and ferric species mentioned earlier. In addition, scan rate was discovered to play a remarkable influence on the surface morphology observed during the SEM examinations.

Details

Anti-Corrosion Methods and Materials, vol. 51 no. 3
Type: Research Article
ISSN: 0003-5599

Keywords

Article
Publication date: 1 March 1996

George R. Barrett, Carlos E. Farrington and Timothy G. Clapp

Fully automating the apparel assembly process will require generic robotic manipulators which can be purchased as a complete unit and adapted to specific applications. A…

181

Abstract

Fully automating the apparel assembly process will require generic robotic manipulators which can be purchased as a complete unit and adapted to specific applications. A manipulator that can handle and position non‐rigid fabric parts of inexact dimension is described. The XY‐theta provides three directions of fabric positioning. Further, the manipulator can handle different sizes of a variety of styles. The aligning system is composed of three modules‐ vision, positioning and control, which exchange information and control signals via a 32‐bit bus system. This combination of modules and bus system makes the aligning system very flexible which is represented by the ability to switch the type of microcontroller or motors used. Thus, the generic system can be adapted for specific applications.

Details

International Journal of Clothing Science and Technology, vol. 8 no. 1/2
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 20 March 2017

Michele Chiumenti, Xin Lin, Miguel Cervera, Wei Lei, Yuxiang Zheng and Weidong Huang

This paper aims to address the numerical simulation of additive manufacturing (AM) processes. The numerical results are compared with the experimental campaign carried out at…

1390

Abstract

Purpose

This paper aims to address the numerical simulation of additive manufacturing (AM) processes. The numerical results are compared with the experimental campaign carried out at State Key Laboratory of Solidification Processing laboratories, where a laser solid forming machine, also referred to as laser engineered net shaping, is used to fabricate metal parts directly from computer-aided design models. Ti-6Al-4V metal powder is injected into the molten pool created by a focused, high-energy laser beam and a layer of added material is sinterized according to the laser scanning pattern specified by the user.

Design/methodology/approach

The numerical model adopts an apropos finite element (FE) activation technology, which reproduces the same scanning pattern set for the numerical control system of the AM machine. This consists of a complex sequence of polylines, used to define the contour of the component, and hatches patterns to fill the inner section. The full sequence is given through the common layer interface format, a standard format for different manufacturing processes such as rapid prototyping, shape metal deposition or machining processes, among others. The result is a layer-by-layer metal deposition which can be used to build-up complex structures for components such as turbine blades, aircraft stiffeners, cooling systems or medical implants, among others.

Findings

Ad hoc FE framework for the numerical simulation of the AM process by metal deposition is introduced. Description of the calibration procedure adopted is presented.

Originality/value

The objectives of this paper are twofold: firstly, this work is intended to calibrate the software for the numerical simulation of the AM process, to achieve high accuracy. Secondly, the sensitivity of the numerical model to the process parameters and modeling data is analyzed.

Article
Publication date: 2 September 2014

Xiaojun (Jenny) Yuan and Nicholas J. Belkin

People often engage in different information-seeking strategies (ISSs) within a single information-seeking episode. A critical concern for the design of information retrieval (IR…

1113

Abstract

Purpose

People often engage in different information-seeking strategies (ISSs) within a single information-seeking episode. A critical concern for the design of information retrieval (IR) systems is how to provide support for these different behaviors in a manner which searchers can easily understand, navigate and use, as they move from one ISS to another. The purpose of this paper is to describe a dialogue structure that was implemented in an experimental IR system, in order to address this concern.

Design/methodology/approach

The authors conducted a user-centered experiment to evaluate the IR systems. Participants were asked to search for information on two different task types, with four different topics per task, in both the experimental system and a baseline system emulating state-of-the-art IR systems. The authors report here the results related explicitly to the use of the experimental system's dialogue structure.

Findings

For one of the task types, most participants followed the search steps as predicted in the dialogue structures, and those who did so completed the task in fewer moves. For the other task type, predicted order of moves was often not followed, but participants again used fewer moves when following the predicted order. Results demonstrate that the dialogue structures the authors designed indeed support effective human information behavior patterns in a variety of ways, and that searchers can effectively use a system which changes to support different ISSs.

Originality/value

This study shows that it is both possible and beneficial, to design an IR system which can support multiple ISSs, and that such a system can be understood and used successfully.

Details

Journal of Documentation, vol. 70 no. 5
Type: Research Article
ISSN: 0022-0418

Keywords

Article
Publication date: 28 January 2020

Guangwei Yu, Yuan Yao and Zhuoyuan Song

This paper presents a novel design method for keyboard circuits. The purpose of this study is to enable a single-board computer with fewer pins to recognize a keyboard system…

Abstract

Purpose

This paper presents a novel design method for keyboard circuits. The purpose of this study is to enable a single-board computer with fewer pins to recognize a keyboard system consisting of a large number of switches. Through the study of different kinds of keyboard circuits, a general circuit schematic design method is abstracted. Several experiments are conducted to prove the feasibility of the proposed circuit design method.

Design/methodology/approach

Conventional circuit schematic diagrams are often limited to two-dimensional planes. Through investigating higher dimensional alternatives, this paper proposes to place components in high-dimensional geometry before connecting all components. A multi-pin switch construction method is proposed to allow the switches to be arranged on the vertices of high-dimensional geometry and be connected sequentially to form the keyboard system. This proposed system can allow a keyboard system consisting of a large number of switches to be recognized by a single-board computer with less available pins.

Findings

The design scheme proposed in this paper can read more switch states with limited Input/Output pins. With the increase of the number of Input/Output ports and pins, the number of simultaneously identifiable switches increases exponentially, which is suitable for sensor design of array type.

Research limitations/implications

Compared with the classical keyboard circuits, the circuit designed using the proposed method will lead to a slightly longer recognition time for each key. This can be compensated by a single-board computer with a modestly higher clock speed.

Originality/value

The circuit schematic design method based on high-dimensional geometry is introduced for the first time. The feasibility of the proposed method is verified by the original experiments. The proposed approach is of importance in guiding the design of new analog and digital sensor circuit systems.

Details

Circuit World, vol. 46 no. 3
Type: Research Article
ISSN: 0305-6120

Keywords

1 – 10 of over 1000